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Trash it change it mail upgrade it
Trash it change it mail upgrade it







trash it change it mail upgrade it
  1. TRASH IT CHANGE IT MAIL UPGRADE IT INSTALL
  2. TRASH IT CHANGE IT MAIL UPGRADE IT CODE
  3. TRASH IT CHANGE IT MAIL UPGRADE IT FREE

Levy AR Lab Access: This gives us so much late game as we can draw through our entire deck again. Combined with Crescentus I can crash their economy pretty easily which is always fun.ĭirty Laundry: Econ and a run. I've intentionally cut the number of Events I play for Street Peddler.Īccount Siphon: Account Siphon is the main event I want to be playing and recurring with Same Old Thing. She is an MVP but I don't want 3 copies of her, as the recursion of resources/hardware is limited.

TRASH IT CHANGE IT MAIL UPGRADE IT FREE

Street Peddler: So often she is 1 credit, a free piece of MU, 2 cards and the surprise program or hardware that if they had known I had, they would of played differently. I don't mind if it gets trashed late game either. Forces them to protect everything and spread themselves wide or let me gain credits. Security Testing: Clicking for 3 credits once per turn is actually really good. It also draws a card which is nice, makes a even more efficient. I cut down on my events a fair bit so I don't want too many. 1 Click for 2 credits and cycling a card.

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It also trashes for 2 credits and a card. Can be recycled with Levy too.įall Guy: Stops them from trashing cards if I'm trying to protect a Same Old Thing for Levy or Security Testing for econ. R&D Interface: For those big early R&D runs or for when you have derezed stuff to guarantee multi-accesses.īank Job: A nice bit of economy gain, especially versus something like NEH. I ran Crash Space for a while as Plascrete 3, but it always just got trashed before they Scorched me. If you can get multiple access with Crescentus, all the better. HQ Interface: I use to run Legwork but with Street Peddler I would rather have less events and more Peddler hits. My only issue is I would love a bigger Clone Chip that can recurr maybe the whole suite at once for those big runs.ĭesperado: With the sheer levels of draw this deck can put out, I feel 2 is good. It recurrs Faerie, Crescentus and the Breaking and Entering suite. A lot of decks have insane economies or are able to go wide without ICE.Ĭlone Chip: Automatic 3 of. Because you trash and cantrip them, you can easily drawn the second and with Clone Chips and similar, you have extra copies. Ideally I would like a pair of GS Striker M1s but I can't afford the influence.Ĭrescentus: I thinking running 2 is the right choice.

TRASH IT CHANGE IT MAIL UPGRADE IT CODE

I'm considering swapping this out for GS Sherman M3 as it breaks the 4 power barrier much more easily and breaks multiple subroutines which is important.Ĭerberus “Rex” H2: I would like another Code Breaker that can break the 4-5 range stuff. There is a new piece of hardware coming out in the next cycle that gives +1 link and trashes to draw 3, which might be interesting.įaerie: It gets past Archer and any annoying 6+ strength sentries, as well as letting us Derez Archer with Crescentus.Ĭorroder: A permanent and constant barrier breaker. I've, in the past, experimented with versions that ran Dyson-Mem but my issue there was that it slowed you down a fair bit and the +1 mem didn't actually do anything.

TRASH IT CHANGE IT MAIL UPGRADE IT INSTALL

The cheap install cost and the fact they replace themselves with a card lets you give yourself some mid-game assets attacking and sometimes agendas and account siphons out of no where. The Breaking and Entering Suite: Fairly standard stuff in Armand. It is designed to be slightly more installed card heavy to work with Street Peddler and reward repeated accesses. This is my take on a "Giest" Walker deck.









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